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Getting four threats while milling 10 cards from each player is more than enough value for a mere 7 mana
It is going to take some deck space that is always at a premium in this game
Invasion of Amonkhet Krydle of Baldur's Gate Phenax, God of Deception Oona, Queen of the Fae Mind Grind Soaring Thought-Thief Glimpse the Unthinkable Duskmantle Guildmage Umbris, Fear Manifest Ashiok, Dream Render Traumatize Lands Dimir wants a lot of lands that produce black and blue mana , and there are lots of those to choose from
With both Clover and Gorion out, Twinning Staff functions as two additional copies of any Adventure spell
First, because I'd love to see competitive play thrive again, with people going head to head in hard fought rounds