Moltres & Zapdos & Articuno- GX is a powerful card, but it requires a bit of effort to power it up to its full potential
This basically gives all the deck's trap cards the potential to become quick-effect spell cards
Players take turns placing a worker in Eldervale or regrouping and activating their tableau of adventure cards
Even if youve passed the judge exam, I can guarantee youll have a slip-up or two if you run into some of these cards
Additionally, as the deck plays the LIGHT Fiend monster "Highness Archfiend" (and optionally "Archfiend Eccentrick", "Weiss, Lightsworn Archfiend" or "Shipping Archfiend") it can choose to go into "Fiendsmith" plays over "Archfiend" ones, or use them as a backup plan in the case that the effect of "Highness" is unusable and the player has not yet been locked out
As you can pump the front or the back, you can make it high for blocking big beaters, or strong for taking out attackers