Its batting above par simply because both are better than what green normally has access to, making greens removal suite quite strong, particularly when you consider how poorly greens removal options tend to line up against white and reds
Each land thus has the ability ": Add ." Nothing else changes about those lands, including their names, other subtypes, other abilities, and whether they're legendary or basic
I hope you can see why it's here
I have this card on third place in my own list, as I believe it is just topped by Murktide Regent and another blue card that we will encounter later down the line
You'll want to include some haste enablers so you can get value as fast as possible
The Clarion Call ability lets you return a Seven Dwarf character to your hand to draw an additional card, while Never Forgotten means this card is never banished, but instead returned to your hand