You can only cast your companion once and after you cast it, there's no way to put it back in the "companion zone" - which to me sounds way better than the "friend zone." If nothing else we now have an excuse to queue up Marc Cohn's 1991 wedding classic, "True Companion" at the start of every game
This can be very strong in decks that mess with your land base, moving them into and out of the graveyard multiple times a turn
If thats another creature, it gains the following abilities until end of turn.) Flying, first strike, lifelink Her blades were twin beacons, calling the worthy to glory and the wretched to despair
Tactical Teamwork is a very combat trick-focused deck, with lots of ways to affect your opponents cards Strength each turn
Sure, the Avengers Plant tokens get bigger with time, but this cards Beasts are more relevant if the actual creature dies quickly
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