In fact, the biggest complaint regarding the creative was that not enough time was spent focused on the planes themselves
90s magic was wild with cards like Jihad and Invoke Prejudice
The Moxen and Black Lotus, lands like Tolarian Academy, the Affinity mechanic, Stoneforge Mystic, Aetherworks Marvel all of these circumvent the traditional flow of a game and allow you to rocket, if not outright jump, straight to the finish line of your decks game plan
Guess who
Instead, it gives you the option to trade it in with a land for a new card, which is nice utility on an early-game ramp piece
Hymn to Tourach Theres a reason WotC doesnt print discard at random effects anymore, and thats because its very frustrating to play against