Now that you understand the basics of MTG crew rules, let me walk you through the step-by-step process of crewing a vehicle during an actual game
There might not be a ton of mechanical cohesion between the creatures you wind up running, but B/W leans pretty heavily towards attrition decks, and I could see Aravad functioning as an easy way to speed up your clock once the rest of the deck does its thing and grinds out a favorable board advantage
Jinzo's design is just as cool today as it was back then, and all these factors make the card worth so much money today
The move increases damage depending on the amount of Fairy Energy attached to your Pokemon, allowing players to build massive attack numbers
It shines in a niche build-around strategy with mostly basic Lands
The part where destroying 1 monster if a S/T card is destroyed supposed to be a combo with "Harpies Hunting Ground" on the field, this card SS a "Harpie Lady", then "Harpies Hunting Ground" destroys a S/T, and finally this card destroys a monster on the field