Even Cat decks may well be eying up Scythecat Cub to gain value from otherwise wasted land draws
So, building around TAUC mechanics like convoke and station is a way to access game-breaking tempo plays essentially for free, as a reward for doing something which is already valuable on its own at all points of the game
(The most dangerous part of an opponent drawing a lot of cards is their ability to cast lots of powerful spells in one turn, so that's why affecting the number of spells they can cast is a great aspect of this list.) Cards that can make an opponent discard their entire hand, even if lets them draw 4 or fewer cards afterwards
As for Tawnos, Urzas Apprentice, well, Gavin Verhey once used him as an example in why they only do two new commanders for decks these days
Pokmon may only evolve once per turn, and may not evolve on the turn they are played
Both of these legendary creatures are native to Magic lore, and they have remained iconic for decades