If nothing else, being able to activate Arthur, Wizard's Apprentice and grab three points of lore on your turn at the cost of another card may just be the thing you need to boost you over the finish line and grab a victory ahead of your opponents
For Commander Decks you're talking anything beyond $60/50, while Play Booster Boxes at $180/160 or more are overly expensive
Pulling a Battle Partners chase card is not easy, and missing the right card can cost both players and collectors real value
The slime is almost always cast if you have nothing else to spend your mana on and will have a much greater impact on the board simply due to the death touch
Beyond introducing powerful reprints like my personal favourite, Rise of the Dark Realms the game also introduces a raft of strong new Equipment cards, more removal spells, and cards that provide great reward for slinging spells
Turns out, being that guy's quite fun