Sometimes youd ante the best rare in your deck, while sometimes youd just ante a basic land
Sokkas Charge Double strike and lifelink are two of the best combat abilities, and they work very well together
And because Skullclamp is an equipment, with 1 mana as cost and 1 mana to equip, this means that the amount of cards you can draw per turn is only capped by how much X/1 fodder you can bring out
Become what you fear in a gothic horror set overrun with werewolves, warlocks, and spooky mechanics
After the first set of cards in Legends and a few other sprinklings, many of which established that gold cards would be consistently more powerful than their competition, gold came into its own in Invasion block
It's not a straight-up tutor, but actually a bit of a risky gamble, but turns out combo decks really want certain cards in their hand, and sometimes even thinning out your deck is a powerful effect.\ Seizures and Pox are just straight-up medical conditions, aren't they