Deceit disrupts opponents by bouncing key permanents or stripping cards from hand, Vibrance provides reach through direct damage or stabilizes games by finding lands and gaining life, and Wistfulness answers problematic artifacts or enchantments while smoothing draws
Tokens are gone forever, and if you have a game-winning board in play, you can just wrap things up
Summon: Anima: Yes, this Summon will disappear after four turns - but if it lives that long, you will have drawn three cards and put yourself in great position to win the game
Wonky shaped cards are a dead giveaway and usually get marked altered
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A Final Fantasy VII enemy, I mean