The king limits your opponent to just 5 monster effects per turn
These numbers will be accurate if you open enough packs
from the deck for another interruption
For exaple, Fusion Summon a Eyes Restrict monster to a zone thats pointed to, then discard Illusionist Faceless Magician and Millennium-Eyes Restrict from the hand to activate their effects, and if you discard Black Illusion Ritual, you can use the effect of Preparation of Rites to add it from the GY back to your hand.
Going second Going second, the Deck attempts to gain six Spell Counters to resolve Endymion's Pendulum effect that Summons it from a Pendulum Zone and simultaneously destroys as many cards on the field as there are cards that can hold Spell Counters on the field, before building its board to prevent the opponent from recovering on Turn 3
Specifically the 10 original dual lands, but well get to all that in just a sec