Id normally be wary of trying to play enabler-payoff mechanics in a deck that cant wait around until it draws both halves of the equation, but Tales of Middle-earth seems to have a very high saturation of its key mechanics food included
There arent a whole lot of witches in the game, capping out at a few dozen if you count an illegal Mystery Booster test card), so theres a limit to what you can attribute to their collective
Flash is a great ability and Simic colors often like to do shenanigans with +1/+1 counters, but Kianne really doesn't fit in a deck as interested in manifesting cards as Jump Scare
Today, high-grade copies are much more difficult to find
Mixes and Four Waters of Paradise really shine in this situation because you can cast powerful minions early like Death Dealer , Infernal Legion , or (God forbid) Ultimate Horror then follow up with Sinkhole
Description Product Details Simply protect your cards with plastic sleeves