It shapes how these decks are built and makes both legends the clear leaders for their strategies
Its a creature, so its vulnerable to popular removal, and it requires a way to gain haste or time to let summoning sickness wear off
She greatly helps you get where you need to be, she is a fine early play and she scales very well into the late game
Hold Karrthus until at least one opponent commits Dragons, then cast it post-wipe for maximum impact
After this combat, the Brash Taunter and Efreet Flamepainter both survive, but I take 2 damage as controller thanks to Brash Taunters ability
Many Cubes elect for green to be more of a ramp color than an aggressive color, but the more aggressive your green column is, the more appealing Sandstorm Salvager will be