Rather than playing the card for its standard cost, warp allows players to cast it from their hand for a lesser amount but then exile it at the end of their turn
Esper Control has been looking for an instant removal spell that can interact with a number of decks and this might be exactly what the control doctor ordered
Six to ten pieces of card draw
they're basically auto-lose, I can't imagine them winning even 1 out of 10 matches Split the whole community in three groups: 1st: believes the whole game is rigged, manaflood, manascrew, perfect draw 2nd: believes the 1st group is insane because they call wolf and MAYBE believing in conspiracy 3rd: does not care at all, plays the game like it is, says everything is luck I can tell you from more than 1,500 matches in BO1 (best of 1/3) with nearly the same deck and reaching mythic with Tier 2-3 deck, it's possible, you have to overcome a few mind-hurdles: you have to know when to mulligan and when to keep, you have to remind yourself: did my play was ok or risky: do they have a counterspell, boardclear and what not
In the right deck you can plop Mickey down on the board on turn six and start hammering home
Every deck can get away with 1-3 completely off-color bombs thanks to Treasure alone try to do this instead of a more fleshed out third color splash