The Chain Veil is obviously the most important here, giving you double activations to further accelerate ultimate abilities
With the right sleeves and the Split and Conquer technique, you can go from fumbling with your cards to shuffling with a smooth, confident rhythm
Any combat damage 'dealt' while combat damage is prevented
The real effect that truly makes it one of reds premier board wipes, however, is the fact that it strips the indestructible keyword from all creatures until end of turn
There's something very funny to me about a deck running Rakdos cards letting the other players at the table do all the killing and combat
Skills a strong commander should have: they should be cost efficient / cheap and/or easy to cast they should have good stats for their costs they should have as many good effects as possible they shouldn't have any ot to many downsides they should have a high/good coloridentidy they can break parity in some kind of way they have inpact as soon as they enter the board (either they have haste, or a good ETB- or static-Effect or they have triggered ability) Commanders from Tier 0 to Tier 4 are commander who can be easily broken with specific cards