Creatures Youll want to split your Creature choices into two halves, those that help streamline your Modified strategy through cost reduction, tutoring, and other means, and evasive beaters that can be loaded up to aim directly at your opponents life totals
The topic of exactly how many lands to run comes up pretty frequently among Commander players on my Twitter feed, so I can assure you that this is hardly a settled issue
After a few more rounds I found I was never bringing in the Serrated Arrows and made space for the sniper of Faeries everywhere
Vanish Lands and Rooftop Lands Frasier says one of the best parts about designing this set was the breadth of TMNT iterations to draw upon for card art, and in the card below Turtles Forever you can see that on display as it features a different iteration of each turtle: She adds that Nickelodeon, which owns the Turtles IP, was "incredibly supportive" of Wizards of the Coast creating its own iteration of the Turtles, and if you see art that isn't from a previous iteration, it's Magic's own take on the mutants
Sunburst is a cast trigger, so making copies or putting a creature into play through other means wont give them any bonus counters
It's great recursion that can help you recover after a board wipe