Even outside a pure tribal build, a seven-mana threat that refills your hand every turn is hard for an opponent to race, and the +2/+2 anthem effect can turn a swarm of small Villains into a genuinely threatening attack step
From the cool, purple coloring to counter the vibrant gold, to Hades status as a dastardly villain, the only thing that these two cards seem to have in common besides their 3/4 strength/will power numbers is the fact that both cards oddly enough have something to do with making a deal
I think this initial list is a little heavy on pump spells and lands for a deck with so many low-impact cards
Deadly Alliance could be playable with the cheaper cost from the number of creatures you have in your party
At instant speed, the drawback of having the searched card put on top of your library is somewhat mitigated as well, making it a viable option for both early and late-game play
Unless specified, the person playing a Continuous spell cannot remove it whenever they choose